Character Progression and Currencies

Progression in PlanetSide 2 means unlocking new equipment, and upgrading what you already own to open new playstyles, gameplay options, and new ways of helping your team.

Nanites

planetside 2 nanites

Nanites are a universal resource. Spending Nanites is required to use infantry consumables, such as grenades and med kits, as well as to spawn vehicles and MAX units.

Whenever you spawn, the cost of consumables is deducted from your Nanite pool. However, this happens only if you have actually used up those consumables in your previous life.

For example, if you throw your Frag Grenade and die, when you respawn you will pay 50 Nanites to get a new one. However, if you die while still having your Frag Grenade on you, you will not have to pay anything when you respawn.

Same thing happens when you resupply at an Infantry Terminal.

  • If you don’t have enough Nanites, you will simply spawn without the consumables.
  • You can have up 750 Nanites at a time.
  • Nanites are automatically generated at a rate of 50 per second.

Premium Membership provides a 50% boost to Nanite income, and players can also purchase temporary Boosts from the in-game store. This is not generally necessary, though.

Experience Points

Doing almost anything related to capturing territory, killing enemies or supporting allies will grant your character Experience Points (XP), which will increase the Battle Rank of your character, and grant Certification Points.

Ribbons

Doing a lot of one activity will earn you a ribbon. For example, getting 10 kills with any weapon will earn you a ribbon with that weapon.

Ribbons grants you 250 XP. First five ribbons of the day will grant twice as much. Many Directives require you to earn ribbons.

Battle Rank

Accumulating a certain amount of XP will increase the Battle Rank (BR) of your character.

Battle Rank is mostly cosmetic, and just shows how much Experience Points this character has accumulated. There are a total of 120 Battle Ranks. You continue to gain XP and certs after reaching the maximum battle rank, but it can take years.

Battle Rank 15 Milestone

Battle Rank 15 is an important milestone for your first character:

  • On your first death, you will be given an option to refund all certs you spent on everything, except for weapons and implants.
  • You will lose the ability to bypass continental population queue.
  • For the next 72 hours, you will have an option to purchase an exclusive Elite Recruit Bundle

 

After Battle Rank 15, it will become much harder for you to gain certs, especially if you do not invest real money into Premium Membership or Experience Boosts. So you should be very picky about what you spend your early certs on.

Certification Points

Certification Points

Certification Points or Certs are used to unlock and upgrade equipment for your character. A large portion of PlanetSide 2 gameplay revolves around earning certs to improve your character, and give you more playstyles and combat options. 

1 Certification Point is granted for every 250 Experience Points.

Boosts

Experience Boost

There are temporary Experience and Resource (Nanites) Boosts. Each character can have up to two Boosts active at the same time. Boosts are purchased separately for each character. Once activated, they will last for a certain amount of time, and cannot be deactivated until they run out. 

Overall, Premium Membership is a better way to progress your character than Boosts. That said, combining Experience Boosts with a Double XP Event for Members is a nice way to make A LOT of certs over the course of just a few days.

What to spend certs on

Go here.

Daybreak Cash

Daybreak Cash (DBC) is purchased with real money via in-game shop or the official site. Daybreak Cash can be used to unlock weapons, weapon attachments and cosmetic items for all characters on your account. You won’t lose these items even if you delete all your characters. 

DBC can also be spent on temporary Nanite or Experience Boosts, which are purchased and activated for one specific character. 

Overall, it’s perfectly possible to fully enjoy PS2 without ever spending a dime. Daybreak Cash mainly serves to customize your character, and increase the speed of progression.

Premium Members receive many benefits related to Daybreak Cash and in-game store.

Sales, Bundles and Promos

From time to time, PlanetSide 2 has sales that affect a certain category of items, for example, “30% off Infantry Gear”. 

Daily Sale – each day, one item goes on sale and can be purchased at a discount.

In-game store contains many Bundles that offer good value for their money – IF you actually put all their contents to good use.

PlanetSide 2 also has yearly events, such as Halloween, Auraxmas (Christmas) and 4th of July, as well as PlanetSide 2 anniversary in November. Exclusive items are often sold during those events.

PlanetSide 2 Anniversary Bundle is especially noteworthy, as it contains a 6 month Experience Boost for one character, as well as a set of unique gear and/or weapons.

Each year brings a new Anniversary Bundle, and the previous ones also become available for purchase.

Directives

Directives are “achievements” in PlanetSide 2. There are many Directive lines, each focusing on a specific aspect of PlanetSide 2, such as using Sniper Rifles, or playing a Combat Medic

Most directive lines are comprised of multiple tiers: bronze, silver, gold and auraxium.

Each directive tier has a number of objectives you must complete in order to move to the next tier. Completing directive tiers grants you rewards, which usually include a certain amount of Directive Points.

It’s worth noting that some directives can be much harder to complete than others. For example, MAX directives require you to get 1160 kills with MAX’s melee attack, which can easily take months of what can only be described as mindnumbing gameplay.

Directive Points

Directive Points are account-wide, and they are displayed on the enemy Death Screen whenever you kill someone. Directive Points are entirely cosmetic, and mostly serve to demonstrate your dedication to completing Directives and being proficient at a variety of playstyles.

You get full Directive Points whenever you complete a Directive, even if you have already completed that Directive on another character.

In the context of Directives, the word “kills” is mentioned a lot. Know that destroying any vehicle will count as a “kill” too. 

ISO-4

ISO-4 is a special currency, used to upgrade and unlock new Implants. ISO-4 is important for character progression, as many implants offer unique bonuses and open new playstyles. More about it in the dedicated Implant Guide.

Weapon Medals

   Medal_CopperMedal_Silver Medal_GoldMedal_Araxium

Scoring 10, 60, 160 and 1160 kills with a weapon will reward you with a bronze, silver, gold and auraxium medal respectively. For each medal you get a certain amount of Certification Points. Many Directives require you to earn an auraxium medal with a specific weapon.

Player Stats

The game keeps track of your character’s stats, such as overall accuracy, the amount of kills and deaths, and much more. Your stats can help you judge where you stand among other players, and keep track of your progress over time.

A lot of people get frustrated and even enraged when they find themselves in situations that interfere with their attempts at getting good stat. 

It is extremely important to understand two things:

1) Stats don’t determine your worth as a human being. Just how good you are at getting stats in an online game.

2) Stupid shit happens to everyone. If you play this game enough to care about stats, then you should focus on long-term improvement. Everyone has bad days, but they don’t matter in the long run. Compare stats from week to week, or month to month, and not day to day, or Higby forbid, hour to hour.

You can monitor some of your stats in-game, but there are a lot of websites that can do that:

Be mindful that there are many ways a player could adjust their playstyle to artificially get better stats, which is a sure way to make the game more stressful and less fun for themselves, and usually it comes at a cost to other stats, or at the cost of becoming less useful to the team.

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