Comments on: Weapon Mechanics https://iridar-mirror.knyazev.io Fri, 13 Sep 2019 22:58:34 +0000 hourly 1 https://wordpress.org/?v=5.2.3 By: Iridar https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#comment-345 Fri, 13 Sep 2019 22:58:34 +0000 https://iridar.tmweb.ru/?page_id=369#comment-345 https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#Recoil_Recovery_Acceleration

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By: Ufio https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#comment-344 Fri, 13 Sep 2019 18:09:30 +0000 https://iridar.tmweb.ru/?page_id=369#comment-344 What is Recoil Recovery Acceleration?

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By: Yttermayn https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#comment-272 Tue, 13 Nov 2018 15:17:45 +0000 https://iridar.tmweb.ru/?page_id=369#comment-272 Thanks for the reply. What about the heavy assault’s heavy weapon, like TR’s mini chaingun? It’s a different category than lmgs.

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By: Iridar https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#comment-270 Mon, 12 Nov 2018 07:55:50 +0000 https://iridar.tmweb.ru/?page_id=369#comment-270 Infantry has no resistances by default. Pretty much all infantry weapons share the same Damage Resist Type. LMGs are not considered more powerful than ARs and carbines. They are actually pretty bad weapons by comparison, and their only advantage is larger magazines.

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By: YTTERMAYN https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#comment-269 Mon, 12 Nov 2018 01:41:03 +0000 https://iridar.tmweb.ru/?page_id=369#comment-269 I can’t seem to find any where a list of *infantry* resistances. I have often wondered why hmgs were considered more powerful than carbines and assault rifles, and I realized it’s probably because lmgs have their own resistance categories. If that’s true, I would like to know what those infantry resistances are.

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By: Iridar https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#comment-203 Tue, 15 May 2018 23:53:13 +0000 https://iridar.tmweb.ru/?page_id=369#comment-203 Good catches, fixed now, thanks!

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By: Revenant https://iridar-mirror.knyazev.io/planetside2/weapons/weapon-mechanics/#comment-202 Tue, 15 May 2018 16:28:25 +0000 https://iridar.tmweb.ru/?page_id=369#comment-202 You’ve got some errors writing out the calculations, though the results are accurate.

For example one, you forget to multiply the lock-on rocket percentage damage by 100, leaving it in decimal. The actual percentage is 8.4%.

For example two, the flak armor 5 damage should be written as 975 * 0.8 + 350 * 0.5 = 955, since 20% damage resistance means they’re taking 80% damage, which is 0.8.

It might be a bit pedantic, but the typos definitely threw me off a bit at first.

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